# # rewind.py # shotmanager # # The Rewind RTL shot controller. # Runs as a DroneKit-Python script under MAVProxy. # # Created by Jason Short # Copyright (c) 2015 3D Robotics. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from dronekit import Vehicle, LocationGlobalRelative, VehicleMode from pymavlink import mavutil import os from os import sys, path import math import struct import time from vector3 import Vector3 sys.path.append(os.path.realpath('')) import app_packet import camera import location_helpers import shotLogger from shotManagerConstants import * import shots # spline import cableController from cableController import CableController import monotonic # on host systems these files are located here sys.path.append(os.path.realpath('../../flightcode/stm32')) from sololink import btn_msg # for manual control of the camera during rewind YAW_SPEED = 60.0 PITCH_SPEED = 60.0 # spline speed control REWIND_SPEED = 3.5 REWIND_MIN_SPEED = 0.5 # distance to exit rewind if we are near home REWIND_MIN_HOME_DISTANCE = 6.0 logger = shotLogger.logger # spline ACCEL_LIMIT = 2.5 #m/s^2 NORM_ACCEL_LIMIT = 2.25 #m/s^2 TANGENT_ACCEL_LIMIT = math.sqrt(ACCEL_LIMIT**2-NORM_ACCEL_LIMIT**2) #m/s^2 class RewindShot(): def __init__(self, vehicle, shotmgr): # assign the vehicle object self.vehicle = vehicle # assign the shotManager object self.shotmgr = shotmgr # Exit the shot and use RTL Mode self.vehicle.mode = VehicleMode("RTL") self.shotmgr.rcMgr.enableRemapping( false ) return ############################################################ # data manager for breadcrumbs self.rewindManager = shotmgr.rewindManager # defines how we exit self.exitToRTL = True # enable stick remappings self.shotmgr.rcMgr.enableRemapping( True ) # enter GUIDED mode logger.log("[Rewind] Try Guided") self.setButtonMappings() self.vehicle.mode = VehicleMode("GUIDED") # grab a copy of home self.homeLocation = self.shotmgr.getHomeLocation() ''' spline ''' # default targetP self.targetP = 0.0 # initialize cable to None self.cable = None # last time that the controller was advanced self.lastTime = None self.splineOrigin = None if not self.generateSplines(): logger.log("[Rewind]: Spline generation failed.") if self.cable is not None: # go to 1.0 self.cable.setTargetP(1.0) # give cable controller our desired speed self.cable.trackSpeed(REWIND_SPEED) # Camera control self.camYaw = camera.getYaw(self.vehicle) self.camPitch = camera.getPitch(self.vehicle) self.camDir = 1 self.manualGimbalTargeting() def handleRCs(self, channels): if self.cable is None: if self.exitToRTL: self.exitRewind() else: self.shotmgr.enterShot(shots.APP_SHOT_NONE) return self.travel() # Freelook self.manualPitch(channels) self.manualYaw(channels) self.handleFreeLookPointing() if self.cable.reachedTarget(): self.cable.trackSpeed(0) if self.exitToRTL: logger.log("[Rewind] exiting at end of Spline") self.exitRewind() if self.isNearHome(): if self.exitToRTL: logger.log("[Rewind] Exiting Near Home") self.exitRewind() def exitRewind(self): self.rewindManager.resetSpline() self.vehicle.mode = VehicleMode("RTL") def travel(self): # advance cable controller by dt (time elapsed) now = monotonic.monotonic() if self.lastTime is None: dt = UPDATE_TIME else: dt = now - self.lastTime self.lastTime = now self.cable.update(dt) # add NED position vector to spline origin (addVectorToLocation needs NEU) self.commandPos = location_helpers.addVectorToLocation(self.splineOrigin, Vector3(self.cable.position.x, self.cable.position.y, -self.cable.position.z)) # assign velocity from controller self.commandVel = self.cable.velocity # formulate mavlink message for pos-vel controller posVelMsg = self.vehicle.message_factory.set_position_target_global_int_encode( 0, # time_boot_ms (not used) 0, 1, # target system, target component mavutil.mavlink.MAV_FRAME_GLOBAL_RELATIVE_ALT, # frame 0b0000110111000000, # type_mask - enable pos/vel int(self.commandPos.lat * 10000000), # latitude (degrees*1.0e7) int(self.commandPos.lon * 10000000), # longitude (degrees*1.0e7) self.commandPos.alt, # altitude (meters) self.commandVel.x, self.commandVel.y, self.commandVel.z, # North, East, Down velocity (m/s) 0, 0, 0, # x, y, z acceleration (not used) 0, 0) # yaw, yaw_rate (not used) # send pos-vel command to vehicle self.vehicle.send_mavlink(posVelMsg) def isNearHome(self): if self.homeLocation is None: return True mydist = location_helpers.getDistanceFromPoints(self.vehicle.location.global_relative_frame, self.homeLocation) return (mydist < REWIND_MIN_HOME_DISTANCE) def handleButton(self, button, event): # any Pause button press or release should get out of Rewind if button == btn_msg.ButtonLoiter and (event == btn_msg.Release or event == btn_msg.ClickRelease): #exit to fly self.shotmgr.enterShot(shots.APP_SHOT_NONE) return def handlePacket(self, packetType, packetLength, packetValue): return False def setButtonMappings(self): buttonMgr = self.shotmgr.buttonManager buttonMgr.setArtooButton(btn_msg.ButtonA, shots.APP_SHOT_REWIND, 0, "\0") buttonMgr.setArtooButton(btn_msg.ButtonB, shots.APP_SHOT_REWIND, 0, "\0") def updateAppOptions(self): return def addLocation(self, loc): return def generateSplines(self): '''Generate the multi-point spline''' logger.log("[Rewind] generateSplines") # store the Lat,lon,alt locations ctrlPtsLLA = [] # store vectors for relative offsets ctrlPtsCart = [] # set initial control point as origin ctrlPtsCart.append(Vector3(0, 0, 0)) # try and load a point loc = self.rewindManager.queueNextloc() if loc is None: return False logger.log("[Rewind] read loc: %f %f %f" % (loc.lat, loc.lon, loc.alt)) ctrlPtsLLA.append(loc) # store as spline origin self.splineOrigin = ctrlPtsLLA[0] # read all available locations while (loc is not None): loc = self.rewindManager.queueNextloc() if loc is not None: logger.log("[Rewind] read loc: %f %f %f" % (loc.lat, loc.lon, loc.alt)) ctrlPtsLLA.append(loc) else: print "loc: None" # try and have a 3 point spline or longer: if len(ctrlPtsLLA) < 2: return False # Save offsets from home for spline for n in range(1, len(ctrlPtsLLA)): ctrlPtsCart.append(location_helpers.getVectorFromPoints(self.splineOrigin, ctrlPtsLLA[n])) ctrlPtsCart[-1].z *= -1. #NED # Construct spline object try: self.cable = cableController.CableController(points = ctrlPtsCart, maxSpeed = REWIND_SPEED, minSpeed = REWIND_MIN_SPEED, tanAccelLim = TANGENT_ACCEL_LIMIT, normAccelLim = NORM_ACCEL_LIMIT, smoothStopP = 0.7, maxAlt = 400) except ValueError, e: logger.log("%s", e) return False #set the location to the start point self.cable.setCurrentP(0) return True def manualGimbalTargeting(self): '''set gimbal targeting mode to manual''' msg = self.vehicle.message_factory.mount_configure_encode( 0, 1, # target system, target component mavutil.mavlink.MAV_MOUNT_MODE_MAVLINK_TARGETING, # mount_mode 1, # stabilize roll 1, # stabilize pitch 1, # stabilize yaw ) self.vehicle.send_mavlink(msg) def manualPitch(self, channels): if abs(channels[RAW_PADDLE]) > abs(channels[THROTTLE]): value = channels[RAW_PADDLE] else: value = channels[THROTTLE] self.camPitch += PITCH_SPEED * UPDATE_TIME * value if self.camPitch > 0.0: self.camPitch = 0.0 elif self.camPitch < -90: self.camPitch = -90 def manualYaw(self, channels): if channels[YAW] == 0: return self.camYaw += channels[YAW] * YAW_SPEED * UPDATE_TIME if self.camYaw > 360: self.camYaw -= 360 if self.camYaw < 0: self.camYaw += 360 # required for gimbals w/o Yaw if channels[YAW] > 0: self.camDir = 1 else: self.camDir = -1 def handleFreeLookPointing(self): '''Handle free look''' # if we do have a gimbal, use mount_control to set pitch and yaw if self.vehicle.mount_status[0] is not None: msg = self.vehicle.message_factory.mount_control_encode( 0, 1, # target system, target component # pitch is in centidegrees self.camPitch * 100.0, 0.0, # roll # yaw is in centidegrees self.camYaw * 100.0, 0 # save position ) else: # if we don't have a gimbal, just set CONDITION_YAW msg = self.vehicle.message_factory.command_long_encode( 0, 0, # target system, target component mavutil.mavlink.MAV_CMD_CONDITION_YAW, # command 0, # confirmation self.camYaw, # param 1 - target angle YAW_SPEED, # param 2 - yaw speed self.camDir, # param 3 - direction XXX 0.0, # relative offset 0, 0, 0 # params 5-7 (unused) ) self.vehicle.send_mavlink(msg)