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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
9 lines
170 B
C#
9 lines
170 B
C#
namespace RhythmHeavenMania
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{
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public class GameEvent
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{
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public float length;
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public float startBeat;
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public float lastReportedBeat;
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}
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} |