HeavenStudio/Assets/Scripts/LevelEditor/GridGameSelector.cs

214 lines
7.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
public class GridGameSelector : MonoBehaviour
{
public string SelectedMinigame;
[Header("Components")]
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
[Header("Properties")]
private EventCaller.MiniGame mg;
private bool gameOpen;
[SerializeField] private int currentEventIndex;
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private void Update()
{
if (gameOpen)
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
UpdateIndex(currentEventIndex + 1);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
UpdateIndex(currentEventIndex - 1);
}
}
if (Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
#region Events
public void Drag()
{
if (Conductor.instance.NotStopped()) return;
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{
dragTimes++;
if (currentEventIndex == 0)
{
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
}
else
{
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
}
}
}
public void Drop()
{
if (Conductor.instance.NotStopped()) return;
dragTimes = 0;
}
#endregion
#region Functions
public void UpdateIndex(int amount)
{
currentEventIndex = amount;
EventRef.transform.parent.parent.DOKill();
CurrentSelected.transform.DOKill();
if (currentEventIndex < 0)
{
currentEventIndex = EventRef.transform.parent.childCount - (ignoreSelectCount + 1);
}
else if (currentEventIndex > EventRef.transform.parent.childCount - (ignoreSelectCount + 1))
{
currentEventIndex = 0;
}
if (currentEventIndex > 2)
{
if (EventRef.transform.parent.childCount - ignoreSelectCount - 4 > currentEventIndex)
{
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (EventRef.transform.parent.childCount - 9), 0.35f).SetEase(Ease.OutExpo);
}
}
else
{
EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
}
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{
float easeTime = 0.35f;
Ease ease = Ease.OutCirc;
int curIndex = currentEventIndex + ignoreSelectCount;
EventRef.transform.parent.GetChild(i).DOKill();
EventRef.transform.parent.GetChild(i).localPosition = new Vector3(EventRef.transform.parent.GetChild(i).localPosition.x, EventRef.transform.localPosition.y - ((i - ignoreSelectCount) * EventRef.GetComponent<RectTransform>().sizeDelta.y));
if (i < curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x + (posDif),
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
else if (i > curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x + (posDif),
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
else if (i == curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x,
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
}
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + ignoreSelectCount).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
SetColor(currentEventIndex);
}
public void SelectGame(string gameName, int index)
{
DestroyEvents();
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
SelectedMinigame = gameName;
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
AddEvents();
gameOpen = true;
currentEventIndex = 0;
UpdateIndex(0);
}
private void AddEvents()
{
if (mg.name != "gameManager")
{
GameObject sg = Instantiate(EventRef, EventRef.transform.parent);
sg.GetComponent<TMP_Text>().text = "switchGame";
sg.SetActive(true);
}
for (int i = 0; i < mg.actions.Count; i++)
{
if (mg.actions[i].actionName != "switchGame")
{
GameObject e = Instantiate(EventRef, EventRef.transform.parent);
e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
e.SetActive(true);
}
}
}
private void SetColor(int ind)
{
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
}
EventRef.transform.parent.GetChild(ind + ignoreSelectCount).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
private void DestroyEvents()
{
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
}
for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{
Destroy(EventRef.transform.parent.GetChild(i).gameObject);
}
gameOpen = false;
}
#endregion
}
}