mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-04-30 23:14:27 +02:00

* move prefabs and music out of resources lower "real" audio cap update some packages * new game switch look audio optimizations * import SFB as package instead of plugin use updated SFB fork * fix game switch events * delete effect for game switch * new look for chart end * update Jukebox to 0.2.4 * fix outline ordering * re-isolated fan club sfx * move more stuff out of resources further reduce audiomanager virtual voices * fix rendering of other GameManager blocks
168 lines
6.7 KiB
C#
168 lines
6.7 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using HeavenStudio.Util;
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using HeavenStudio.Editor.Track;
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using DG.Tweening;
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using System;
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namespace HeavenStudio.Editor
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{
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public class BoxSelection : MonoBehaviour
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{
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/// <summary>
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/// Are we currently drag selecting?
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/// </summary>
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public bool ActivelySelecting { get; private set; } = false;
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// private Vector2 startPosition = Vector2.zero;
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// private Vector2 endPosition = Vector2.zero;
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private double startBeat, endBeat;
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private int startTrack, endTrack;
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private bool validClick = false;
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[SerializeField] private RectTransform boxVisual;
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private CanvasGroup boxGroup;
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private TMPro.TMP_Text sizeText;
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public static BoxSelection instance { get; private set; }
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private void Start()
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{
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instance = this;
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Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
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boxVisual.GetChild(0).GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
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boxVisual.GetChild(0).GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
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sizeText = boxVisual.GetChild(0).GetChild(1).GetComponent<TMPro.TMP_Text>();
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sizeText.text = string.Empty;
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boxGroup = boxVisual.GetComponent<CanvasGroup>();
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}
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public void LayerSelectUpdate()
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{
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if (Input.GetMouseButtonDown(0))
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{
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if (!Timeline.instance.MouseInTimeline || TimelineBlockManager.Instance.InteractingWithEvents || Conductor.instance.NotStopped())
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{
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return;
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}
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validClick = true;
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startBeat = Math.Max(Timeline.instance.MousePos2Beat, 0);
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startTrack = Mathf.RoundToInt(Timeline.instance.MousePos2Layer);
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boxGroup.DOKill();
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boxGroup.alpha = 1.0f;
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}
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if (!validClick) return;
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Vector2 startPos = new Vector2((float)startBeat, startTrack);
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Vector2 endPos = Vector2.zero;
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if (Input.GetMouseButton(0))
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{
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endBeat = Math.Max(Timeline.instance.MousePos2Beat, 0);
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endTrack = Mathf.RoundToInt(Timeline.instance.MousePos2Layer);
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startPos = new Vector2((float)startBeat, Mathf.Clamp(startTrack, 0, Timeline.instance.LayerCount) + (endTrack >= startTrack ? 0 : 1));
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endPos = new Vector2((float)endBeat, Mathf.Clamp(endTrack, 0, Timeline.instance.LayerCount) + (endTrack >= startTrack ? 1 : 0));
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ActivelySelecting = true;
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if (Conductor.instance.NotStopped())
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{
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validClick = false;
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boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
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ActivelySelecting = false;
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return;
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}
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}
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var start = new Vector2(Mathf.Min(startPos.x, endPos.x),
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Mathf.Min(startPos.y, endPos.y));
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var end = new Vector2(Mathf.Max(startPos.x, endPos.x),
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Mathf.Max(startPos.y, endPos.y));
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if (Input.GetMouseButtonUp(0))
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{
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validClick = false;
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boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
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ActivelySelecting = false;
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return;
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}
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boxVisual.anchoredPosition = new Vector2(start.x * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerToY(Mathf.FloorToInt(start.y)));
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boxVisual.sizeDelta = new Vector2((end.x - start.x) * Timeline.instance.PixelsPerBeat,
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(end.y - start.y) * Timeline.instance.LayerHeight());
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var boxLength = end.x - start.x;
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if (boxLength > 0.01f)
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sizeText.text = (boxLength).ToString("F");
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else
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sizeText.text = string.Empty;
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// Keeps the text always in view
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var sizeTextLeft = Timeline.instance.leftSide - start.x;
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sizeTextLeft = Mathf.Max(sizeTextLeft, 0);
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var sizeTextRight = -(Timeline.instance.rightSide - end.x);
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sizeTextRight = Mathf.Max(sizeTextRight, 0);
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var sizeTextTop = Timeline.instance.topSide - start.y;
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sizeTextTop = Mathf.Max(sizeTextTop, 0);
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var sizeTextBottom = -(Timeline.instance.bottomSide - end.y);
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sizeTextBottom = Mathf.Max(sizeTextBottom, 0);
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sizeText.rectTransform.offsetMin = new Vector2(sizeTextLeft * Timeline.instance.PixelsPerBeat, -sizeTextTop * Timeline.instance.LayerHeight());
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sizeText.rectTransform.offsetMax = new Vector2(-sizeTextRight * Timeline.instance.PixelsPerBeat, sizeTextBottom * Timeline.instance.LayerHeight());
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double finalStartBeat = startBeat, finalEndBeat = endBeat;
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int finalStartTrack = startTrack, finalEndTrack = endTrack;
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if (finalEndBeat < finalStartBeat)
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{
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var temp = finalStartBeat;
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finalStartBeat = finalEndBeat;
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finalEndBeat = temp;
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}
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if (finalEndTrack < finalStartTrack)
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{
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var temp = finalStartTrack;
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finalStartTrack = finalEndTrack;
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finalEndTrack = temp;
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}
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Select(finalStartBeat, finalEndBeat, finalStartTrack, finalEndTrack);
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}
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/// <summary>
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/// Selects the entity markers within the specified range.
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/// </summary>
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/// <param name="startBeat">The starting beat of the selection range.</param>
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/// <param name="endBeat">The ending beat of the selection range.</param>
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/// <param name="startTrack">The starting track of the selection range.</param>
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/// <param name="endTrack">The ending track of the selection range.</param>
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private void Select(double startBeat, double endBeat, int startTrack, int endTrack)
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{
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// This doesn't take into account blocks the user cannot see, this is intentional.
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// minenice: not ideal though, eventually make this select riq entities instead of timeline objects
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foreach (var marker in TimelineBlockManager.Instance.EntityMarkers.Values)
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{
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if (marker.BoxSelectOverlapping(startBeat, endBeat, startTrack, endTrack))
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{
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if (!marker.selected)
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Selections.instance.DragSelect(marker);
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}
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else
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{
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if (marker.selected && !Input.GetKey(KeyCode.LeftShift))
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Selections.instance.Deselect(marker);
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}
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}
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}
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}
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} |