mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-05-12 03:34:27 +02:00

* move prefabs and music out of resources lower "real" audio cap update some packages * new game switch look audio optimizations * import SFB as package instead of plugin use updated SFB fork * fix game switch events * delete effect for game switch * new look for chart end * update Jukebox to 0.2.4 * fix outline ordering * re-isolated fan club sfx * move more stuff out of resources further reduce audiomanager virtual voices * fix rendering of other GameManager blocks
21 lines
447 B
Plaintext
21 lines
447 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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AudioManager:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Volume: 1
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Rolloff Scale: 1
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Doppler Factor: 0
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Default Speaker Mode: 2
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m_SampleRate: 44100
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m_DSPBufferSize: 256
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m_VirtualVoiceCount: 48
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m_RealVoiceCount: 22
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m_EnableOutputSuspension: 1
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m_SpatializerPlugin:
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m_AmbisonicDecoderPlugin:
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m_DisableAudio: 0
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m_VirtualizeEffects: 1
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m_RequestedDSPBufferSize: 256
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