using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games.RhythmTweezers { public class Hair : PlayerActionObject { public float createBeat; private void Update() { float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f); StateCheck(stateBeat); if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent().hitOnFrame == 0) { if (state.perfect) { Ace(); } } } public void Ace() { Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent(); tweezers.Pluck(true, this); tweezers.hitOnFrame++; } } }