using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class SettingsDialog : MonoBehaviour { [SerializeField] private GameObject settingsMenu; <<<<<<< HEAD ======= //this may all be moved to a different script in the future >>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f private void Start() {} public void SwitchSettingsDialog() { if(settingsMenu.activeSelf) { settingsMenu.SetActive(false); } else { settingsMenu.SetActive(true); } } private void Update() {} } }