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https://github.com/RHeavenStudio/HeavenStudio.git
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No commits in common. "v1.0.1" and "release_1" have entirely different histories.
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -2,7 +2,7 @@ name: Build Heaven Studio
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "release_1_patches" ]
|
||||
branches: [ "master", "release_1", "actions_rework" ]
|
||||
workflow_dispatch: {}
|
||||
|
||||
jobs:
|
||||
|
@ -1,10 +1,12 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
using SatorImaging.UnitySourceGenerator.Editor;
|
||||
using HeavenStudio;
|
||||
|
||||
public class CreateAssetBundles
|
||||
{
|
||||
[MenuItem("Assets/Build AssetBundles/Current Platform")]
|
||||
@ -15,8 +17,6 @@ public class CreateAssetBundles
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
|
||||
}
|
||||
|
||||
@ -28,8 +28,6 @@ public class CreateAssetBundles
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows);
|
||||
}
|
||||
|
||||
@ -41,8 +39,6 @@ public class CreateAssetBundles
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64);
|
||||
}
|
||||
|
||||
@ -54,8 +50,6 @@ public class CreateAssetBundles
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX);
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
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||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using SatorImaging.UnitySourceGenerator.Editor;
|
||||
|
||||
public class CreateMinigameScriptTemplate
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||||
{
|
||||
[MenuItem("Assets/Heaven Studio/Create Minigame Script From Template", priority = 0)]
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||||
public static void CreateMinigameScript()
|
||||
{
|
||||
ProjectWindowUtil.CreateScriptAssetFromTemplateFile("Assets/Editor/ScriptTemplates/MinigameScriptTemplate.txt", "NewMinigame.cs");
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(HeavenStudio.Minigames));
|
||||
}
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
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||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
/// Minigame loaders handle the setup of your minigame.
|
||||
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||
|
||||
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||
/// `Name` is a short internal name
|
||||
/// `Loader` is the string "Loader"
|
||||
|
||||
/// Platform codes are as follows:
|
||||
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||
/// Ntr: Nintendo DS ("Nitro")
|
||||
/// Rvl: Nintendo Wii ("Revolution")
|
||||
/// Ctr: Nintendo 3DS ("Centrair")
|
||||
/// Mob: Mobile
|
||||
/// Pco: PC / Other
|
||||
|
||||
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||
public static class _______________
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("*prefab name*", "*Display Name*", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class #SCRIPTNAME# : Minigame
|
||||
{
|
||||
}
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a701bb5358c08074b991f83428d52446
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -77,8 +77,7 @@ public class SpritesheetScaler : EditorWindow
|
||||
for (int i = 0; i < ti1.spritesheet.Length; i++)
|
||||
{
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
// pivot relative to the origin of the rect in pixels
|
||||
Vector2 oldPivot = new Vector2(d.pivot.x * d.rect.width, d.pivot.y * d.rect.height);
|
||||
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
|
||||
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
|
||||
|
||||
d.border.x += d.border.x > 0 ? inflateX : 0;
|
||||
@ -86,12 +85,10 @@ public class SpritesheetScaler : EditorWindow
|
||||
d.border.z += d.border.z > 0 ? inflateX : 0;
|
||||
d.border.w += d.border.w > 0 ? inflateY : 0;
|
||||
|
||||
if (d.alignment != (int)SpriteAlignment.Center && (inflateX > 0 || inflateY > 0))
|
||||
if (inflateX > 0 || inflateY > 0)
|
||||
{
|
||||
d.alignment = (int)SpriteAlignment.Custom;
|
||||
oldPivot += new Vector2(inflateX, inflateY);
|
||||
Vector2 newPivot = oldPivot * multiplier;
|
||||
d.pivot = new Vector2(newPivot.x / d.rect.width, newPivot.y / d.rect.height);
|
||||
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
|
||||
}
|
||||
|
||||
d.border *= multiplier;
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91d174098996c5f4ea7ea011d63d65db
|
||||
guid: 5c02948e56fc801488f8e266ae84de7e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6fd3363f22afb8479c537cbd0281a80
|
||||
guid: f9c0f41c6ce6e8d4e9efd06732127f2b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12ec433916efb3c4a895be2ac0dd6935
|
||||
guid: 8a63350dadfa3364ca113259df8a333a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class ActivityManager
|
||||
{
|
||||
public void RegisterCommand()
|
||||
{
|
||||
RegisterCommand(null);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0eb2420494f0797478ab004aa2105fdc
|
||||
guid: 6247f141a06f4c64bace3428adf1b1c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
static class Constants
|
||||
{
|
||||
public const string DllName = "discord_game_sdk";
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24bc0d119c30f3a41aee57b4e85dbf64
|
||||
guid: a8beacc6f1e76b94da362fffb1e25e2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
4421
Assets/Plugins/Discord/Plugins/DiscordGameSDK/Core.cs
Normal file
4421
Assets/Plugins/Discord/Plugins/DiscordGameSDK/Core.cs
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92162f67b41995a438008f78a72baba2
|
||||
guid: 322f7411488994c4ba05fef35275c9ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial struct ImageHandle
|
||||
{
|
||||
static public ImageHandle User(Int64 id)
|
||||
{
|
||||
return User(id, 128);
|
||||
}
|
||||
|
||||
static public ImageHandle User(Int64 id, UInt32 size)
|
||||
{
|
||||
return new ImageHandle
|
||||
{
|
||||
Type = ImageType.User,
|
||||
Id = id,
|
||||
Size = size,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ImageManager
|
||||
{
|
||||
public void Fetch(ImageHandle handle, FetchHandler callback)
|
||||
{
|
||||
Fetch(handle, false, callback);
|
||||
}
|
||||
|
||||
public byte[] GetData(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
||||
GetData(handle, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
public Texture2D GetTexture(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
||||
texture.LoadRawTextureData(GetData(handle));
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ca52f3b3768be34293826705b5cdf6c
|
||||
guid: 9aaaf736e0538da4d921dda51e049299
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class LobbyManager
|
||||
{
|
||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
||||
{
|
||||
var memberCount = MemberCount(lobbyID);
|
||||
var members = new List<User>();
|
||||
for (var i = 0; i < memberCount; i++)
|
||||
{
|
||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
||||
{
|
||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f595176ca2beab4da4f6473f1a4d102
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StorageManager
|
||||
{
|
||||
public IEnumerable<FileStat> Files()
|
||||
{
|
||||
var fileCount = Count();
|
||||
var files = new List<FileStat>();
|
||||
for (var i = 0; i < fileCount; i++)
|
||||
{
|
||||
files.Add(StatAt(i));
|
||||
}
|
||||
return files;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0de83ab0ec089db4eb806d35d6dd9558
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StoreManager
|
||||
{
|
||||
public IEnumerable<Entitlement> GetEntitlements()
|
||||
{
|
||||
var count = CountEntitlements();
|
||||
var entitlements = new List<Entitlement>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
entitlements.Add(GetEntitlementAt(i));
|
||||
}
|
||||
return entitlements;
|
||||
}
|
||||
|
||||
public IEnumerable<Sku> GetSkus()
|
||||
{
|
||||
var count = CountSkus();
|
||||
var skus = new List<Sku>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
skus.Add(GetSkuAt(i));
|
||||
}
|
||||
return skus;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12e503df03fd6734d8f085997e64656c
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
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guid: 27b35f83276a4ce4a8e82bc332f19374
|
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guid: 744658200b40eb54595b8aaf092485cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle
Normal file
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle
Normal file
Binary file not shown.
@ -0,0 +1,63 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96fc096f6b288424faf79ea974b7041e
|
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PluginImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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iconMap: {}
|
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executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
: Any
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARM64
|
||||
DefaultValueInitialized: true
|
||||
OS: OSX
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARM64
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
- first:
|
||||
Standalone: Win64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib
Normal file
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib
Normal file
Binary file not shown.
@ -0,0 +1,63 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84f8495f7ca76e94c9e4bfe9675f534c
|
||||
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|
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|
||||
serializedVersion: 2
|
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iconMap: {}
|
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executionOrder: {}
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||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
: Any
|
||||
second:
|
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enabled: 0
|
||||
settings:
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
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|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
|
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Reference in New Issue
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