ebeea121ed
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
bcb4396fb5
Was unable to clap more than once at a time
2022-02-05 15:58:02 -05:00
7f68ad28c2
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
8f268f4d60
Always check your code kids
2022-01-26 19:33:52 -05:00
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
0208e6c490
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
db79325393
Further input latency fixes
2021-12-24 21:37:03 -05:00
58ea8d5e4c
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
2c4f7bbac7
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
2021-12-24 03:35:54 -05:00
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00