Commit Graph

8 Commits

Author SHA1 Message Date
dd0531f48f Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
44891347f4 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
2480feef5e Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00