Commit Graph

35 Commits

Author SHA1 Message Date
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
4321e2c719 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
147332cff2 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
7e291e0bfa Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
93f7f31ca8 Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
d07dabf1c5 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
acc68f6eb1 Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
890dfecbad Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
dfed5a879f Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
06ef8986c7 Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
cb25e97699 Game switching in every game 2022-01-15 13:46:50 -05:00
2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
866c8c80be Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
199abb7fd3 Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00
db79325393 Further input latency fixes 2021-12-24 21:37:03 -05:00
58ea8d5e4c Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
d72cb639b3 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
aa3f999721 Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
575e47e384 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
a0e2636ecd Dynamic event manager 2021-12-22 19:08:35 -05:00
1bdf6c68e8 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
0b383940ac Proper namespaces 2021-12-20 20:10:49 -05:00