* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Squashed commit of the following:
commit a6ce193ce5c0f7a43c63300c567531d430337aa0
Merge: 6105bb4f 9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac48382591a57d0c33d3e3196a6681d58cde
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64a4128cc0e223724a54bc5421c7cd13
Merge: 576b4a00 8df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a001774b21cce47ff2ace26b2b1a212ad90
Merge: 99804457 10f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a92e431b28b7becdc9484a7f0d97a16
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993da42f6779b2cc2b85bbdae1d2fa27c4
Merge: 1c1c731d 99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b0557a6e2e6622582253634ebcb57f6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723d3af784de3a56d8200c11b8985ac9a
Merge: aff1e3d8 2f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f595824608fad4fd3cc69818b5da590aeea7534
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889505ee33ade1e7e5ced5534ff8ad0e9
Merge: b40ec128 c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d87a475fc3e033ee47bfe5db31ef166
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5c12fe1b38ad7f1bb79d0f3d5292ed6
Merge: 9f953d50 95c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b3469582a3126ca51b38528b7d2c8d69747e
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf553918a241f9a2287745295b230274fdad0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eaebc502b2b3d733ab3bce5ffd5a94dd5
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983e17aa124d3834191225d9f294265ad
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fab6266d8a3f68dc1e993980448e59bd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b333136075c30a340ae8c811af2f6e05d19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5ed87bf09d33006551c2d7ea40a3b786
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b1740724dc1d5200ec27b1b0f2c7c78
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19aa08bc2078b8fb7214381a0e28cc76
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673be4ed326fbf6dcec97116956ddcd84
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c3318dd68884dbce3f09cffc46188ab
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f570661e77545765978b9a642bf590ae6de
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251d8fa588f1b4129d47c99216227c45f
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505fb6a4090171c65bd68f17c37df1772b
Merge: 2a8d8d6f df120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2c38df74102b2ad5e2ec0e25b314289
Merge: 9e3e5942 13adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b520f68c571c4a7a87fb6d25e98ccd7
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209e775633ebfc43774136010081e7f8b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1adfe444f1b1d55624f9ea15ca5a5f9
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3b48189aabba90e3643326172217767
Merge: 67b6658c af8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a673da7d593b0c4cb1ce094887af742
Merge: 81eafec9 b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec9866a823ccceac95dd9c06000541a898e
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd37c4d4628f71675164919e65600eada
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fda2a6efe9f346882db00d0d588f26d6
Merge: 08a664ba b1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a50d41243f3e355c7e3d351f246bb1b
Merge: faf3fbf9 b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c3a2842c85d9adcecde98b78f59068d
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae7433907e75c96508411bfcf1bc19608d970
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit e782e3a5b4c31e5e620c8048eed8261c03c56f82
Merge: 5b8cfef1 ce74719c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit ce74719c1a8c324269b3df4699871a8ecba07a65
Merge: 9c61b760 5b8cfef1
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5b8cfef1b0179dffe77b02a40fce8ee37f7ed5c9
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 9c61b760bb4cc8b93074f57b73e63a9b5a61202b
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit ae7451e9d3182c7e965919d661fc2ac47b3034b7
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 4c5c95237c50bb1a9805fcd7233cb2d915e7574d
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 083d91623816011017a67c66cf9cdafb348943e6
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit b3664e01b37e1c317712dfbde947f0f99ba79cb4
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 71e3a0ce6bcf0ccae3de304ff2586b566cc36e83
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 534b06301dc9deeb8638553265ca5a5c49a1c41a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit a6ce193ce5c0f7a43c63300c567531d430337aa0
Merge: 6105bb4f 9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac48382591a57d0c33d3e3196a6681d58cde
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64a4128cc0e223724a54bc5421c7cd13
Merge: 576b4a00 8df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a001774b21cce47ff2ace26b2b1a212ad90
Merge: 99804457 10f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a92e431b28b7becdc9484a7f0d97a16
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993da42f6779b2cc2b85bbdae1d2fa27c4
Merge: 1c1c731d 99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b0557a6e2e6622582253634ebcb57f6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723d3af784de3a56d8200c11b8985ac9a
Merge: aff1e3d8 2f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f595824608fad4fd3cc69818b5da590aeea7534
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889505ee33ade1e7e5ced5534ff8ad0e9
Merge: b40ec128 c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d87a475fc3e033ee47bfe5db31ef166
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5c12fe1b38ad7f1bb79d0f3d5292ed6
Merge: 9f953d50 95c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b3469582a3126ca51b38528b7d2c8d69747e
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf553918a241f9a2287745295b230274fdad0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eaebc502b2b3d733ab3bce5ffd5a94dd5
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983e17aa124d3834191225d9f294265ad
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fab6266d8a3f68dc1e993980448e59bd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b333136075c30a340ae8c811af2f6e05d19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5ed87bf09d33006551c2d7ea40a3b786
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b1740724dc1d5200ec27b1b0f2c7c78
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19aa08bc2078b8fb7214381a0e28cc76
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673be4ed326fbf6dcec97116956ddcd84
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c3318dd68884dbce3f09cffc46188ab
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f570661e77545765978b9a642bf590ae6de
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251d8fa588f1b4129d47c99216227c45f
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505fb6a4090171c65bd68f17c37df1772b
Merge: 2a8d8d6f df120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2c38df74102b2ad5e2ec0e25b314289
Merge: 9e3e5942 13adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b520f68c571c4a7a87fb6d25e98ccd7
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209e775633ebfc43774136010081e7f8b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1adfe444f1b1d55624f9ea15ca5a5f9
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3b48189aabba90e3643326172217767
Merge: 67b6658c af8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a673da7d593b0c4cb1ce094887af742
Merge: 81eafec9 b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec9866a823ccceac95dd9c06000541a898e
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd37c4d4628f71675164919e65600eada
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fda2a6efe9f346882db00d0d588f26d6
Merge: 08a664ba b1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a50d41243f3e355c7e3d351f246bb1b
Merge: faf3fbf9 b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c3a2842c85d9adcecde98b78f59068d
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae7433907e75c96508411bfcf1bc19608d970
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5c0f7a43c63300c567531d430337aa0
Merge: 6105bb4f 9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac48382591a57d0c33d3e3196a6681d58cde
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64a4128cc0e223724a54bc5421c7cd13
Merge: 576b4a00 8df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a001774b21cce47ff2ace26b2b1a212ad90
Merge: 99804457 10f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a92e431b28b7becdc9484a7f0d97a16
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993da42f6779b2cc2b85bbdae1d2fa27c4
Merge: 1c1c731d 99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b0557a6e2e6622582253634ebcb57f6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723d3af784de3a56d8200c11b8985ac9a
Merge: aff1e3d8 2f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f595824608fad4fd3cc69818b5da590aeea7534
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889505ee33ade1e7e5ced5534ff8ad0e9
Merge: b40ec128 c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d87a475fc3e033ee47bfe5db31ef166
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5c12fe1b38ad7f1bb79d0f3d5292ed6
Merge: 9f953d50 95c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b3469582a3126ca51b38528b7d2c8d69747e
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf553918a241f9a2287745295b230274fdad0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eaebc502b2b3d733ab3bce5ffd5a94dd5
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983e17aa124d3834191225d9f294265ad
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fab6266d8a3f68dc1e993980448e59bd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b333136075c30a340ae8c811af2f6e05d19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5ed87bf09d33006551c2d7ea40a3b786
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b1740724dc1d5200ec27b1b0f2c7c78
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19aa08bc2078b8fb7214381a0e28cc76
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673be4ed326fbf6dcec97116956ddcd84
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c3318dd68884dbce3f09cffc46188ab
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f570661e77545765978b9a642bf590ae6de
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251d8fa588f1b4129d47c99216227c45f
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505fb6a4090171c65bd68f17c37df1772b
Merge: 2a8d8d6f df120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2c38df74102b2ad5e2ec0e25b314289
Merge: 9e3e5942 13adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b520f68c571c4a7a87fb6d25e98ccd7
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209e775633ebfc43774136010081e7f8b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1adfe444f1b1d55624f9ea15ca5a5f9
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3b48189aabba90e3643326172217767
Merge: 67b6658c af8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a673da7d593b0c4cb1ce094887af742
Merge: 81eafec9 b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec9866a823ccceac95dd9c06000541a898e
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd37c4d4628f71675164919e65600eada
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fda2a6efe9f346882db00d0d588f26d6
Merge: 08a664ba b1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a50d41243f3e355c7e3d351f246bb1b
Merge: faf3fbf9 b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c3a2842c85d9adcecde98b78f59068d
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae7433907e75c96508411bfcf1bc19608d970
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit a6ce193ce5c0f7a43c63300c567531d430337aa0
Merge: 6105bb4f 9b24ac48
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 9b24ac48382591a57d0c33d3e3196a6681d58cde
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 6105bb4f64a4128cc0e223724a54bc5421c7cd13
Merge: 576b4a00 8df235a8
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit 576b4a001774b21cce47ff2ace26b2b1a212ad90
Merge: 99804457 10f8fa7f
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 10f8fa7f5a92e431b28b7becdc9484a7f0d97a16
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit 118cd4993da42f6779b2cc2b85bbdae1d2fa27c4
Merge: 1c1c731d 99804457
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 8df235a85b0557a6e2e6622582253634ebcb57f6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit 9980445723d3af784de3a56d8200c11b8985ac9a
Merge: aff1e3d8 2f595824
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 2f595824608fad4fd3cc69818b5da590aeea7534
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit aff1e3d889505ee33ade1e7e5ced5534ff8ad0e9
Merge: b40ec128 c9accfa5
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit c9accfa52d87a475fc3e033ee47bfe5db31ef166
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit b40ec128a5c12fe1b38ad7f1bb79d0f3d5292ed6
Merge: 9f953d50 95c9b346
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 95c9b3469582a3126ca51b38528b7d2c8d69747e
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit 0debf553918a241f9a2287745295b230274fdad0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 6eac745eaebc502b2b3d733ab3bce5ffd5a94dd5
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 349867d983e17aa124d3834191225d9f294265ad
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit d469c6c3fab6266d8a3f68dc1e993980448e59bd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit dd290b333136075c30a340ae8c811af2f6e05d19
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 757e1c2c5ed87bf09d33006551c2d7ea40a3b786
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit 8ce1d8276b1740724dc1d5200ec27b1b0f2c7c78
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit af0d9bae19aa08bc2078b8fb7214381a0e28cc76
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit db21d51673be4ed326fbf6dcec97116956ddcd84
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit 41157a038c3318dd68884dbce3f09cffc46188ab
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 7d754f570661e77545765978b9a642bf590ae6de
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit c196947251d8fa588f1b4129d47c99216227c45f
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 9f953d505fb6a4090171c65bd68f17c37df1772b
Merge: 2a8d8d6f df120f08
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 2a8d8d6fd2c38df74102b2ad5e2ec0e25b314289
Merge: 9e3e5942 13adf5b0
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 13adf5b07b520f68c571c4a7a87fb6d25e98ccd7
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 9e3e594209e775633ebfc43774136010081e7f8b
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 1c1c731dd1adfe444f1b1d55624f9ea15ca5a5f9
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 210be54ba3b48189aabba90e3643326172217767
Merge: 67b6658c af8395fb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit af8395fb6a673da7d593b0c4cb1ce094887af742
Merge: 81eafec9 b1fab52a
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit 81eafec9866a823ccceac95dd9c06000541a898e
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 67b6658cd37c4d4628f71675164919e65600eada
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit a4b66367fda2a6efe9f346882db00d0d588f26d6
Merge: 08a664ba b1fab52a
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 08a664ba2a50d41243f3e355c7e3d351f246bb1b
Merge: faf3fbf9 b7afd697
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit faf3fbf97c3a2842c85d9adcecde98b78f59068d
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit bb2ae7433907e75c96508411bfcf1bc19608d970
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
* convert float to double and all that
* editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
* add updater for marching orders turn
* make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
* don't infer track when importing a v0 riq from another program
* You can now place inputs on top of pass turn for rhythm tweezers
* Rockers can do it too now
* Some new curves
* Converted everything to new curves and made playerballs handle themselves input-wise
* working dough converted, need to fix eveerything though
* ball transporter anims for pass turn
* update Jukebox to latest version
fixes for inferred entity loading
* new sounds
* OnSpawnBall reimplemented
* Proper inactive handling now
* gandw on balls has been added
* Rhythm tweezers pass turn now works like working dough
* modernised rockers pass turn
* Fixed small balls not working in working dough
* Fixed weird curve stuff on game switch in working dough
* let play mode start if no song file is loaded
fix issue with loading large audio files
* add "updater" for the old marching entity
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
* make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
* don't infer track when importing a v0 riq from another program
* Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
* make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
* Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* first things first, kill mr. downbeat.
now onto fixing meat grinder forrealzies
* meat grinder fix
* fixed munchy monk icon + mr upbeat ding bug
* a few little changes
* lotta stuff
yeahh just look at the pr description
* point and clap
* anim Adjustment
* new sheet + adjustments for it
* IM USING THE INTERNET
i hate merge conflicts
* grrr merge conflicts
* insane changes
* progress
* fixed The Spaceball Camera Bug (literally a single line of code wtf guys)
* colrs
* k im done :3
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Rockers - Can now pitch down samples and bends, bends also correctly pitch to playback speed now.
* No peeking anim adjustment
* Added new no peeking signs
* rock hers
* Rockers is a real game and also color maps have been added
* little more set up
* anims and mor sprites
* First version of CallAndResponseHandler added
* You can mute now wow
* Got some stuff working
* anim city
* Fixed Inputs
* Visual goodies
* Changed how some events work
* Rockers is now stack proof
* Fixed a bug
* Bend early stages
* bendbendbendbendbendover
* bend fully implemented
* Removed "noise"
* pain
* Many animation
* Bend anims implemented
* strum effect implemented
* Made bends work way better
* dfgdfsgsdffsd
* Implemented strumstart and countin
* hi
* Made strumstart transition into strumidle
* Implemented samples
* All of the btsds samples are in now too
* many anim2
* A buggy version of the custom together system has been implemented
* Ok now it's unbuggified
* fixed a small thing
* lightning eff
* anim fixes
* oops
* you can now mute voiceline and also put in a standalone voiceline block
* Tweaks to dropdowns
* more tiny anim thing
* more animation stuff
* Bug fixes
* implemented mute and gotomiddle sliders for custom together event
* Default cmon and last one added
* You can chain last ones and cmons now
* Applause sounds added
* Fixed some bugs
* Made it so you can disable camera movement
* fixed an inconsistency
* Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this
* Rhythm tweezers now works between game switches
* Beat offset eradication
* Made eye size work properly
* Camera quad ease rather than quint
* Inactive intervals added
* Rockers works inactively too now
* Bug fix
* No peeking! No way!
* Alt smile added for tweezers
* early and late riff
* jj miss anim
* icon and miss
* Long hair works properly now
* Miss anims implemented for rockers
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
* copied some code
broken rn but i'll fix it on my pc
(commiting to work not on my laptop)
* general work idk
basically got all the blocks/parameters in that i want for now
mostly need to fix the copied glee club at this point
* blehh it's almost done
but no animators means no real progress.
* squeeze anim done
* pop anim has popped up
* inputs are inputting and animations are animating
TODO:
* fix bopping/preparing so it's not janky and weird
* bubble entrance
* color tweening (about halfway done)
* more stuff yippee
* so much stuff
* bubbles block (still kinda wip?)
* squeeze color works
* preparing so much better
* added the thing where the release sfx doesn't play sometimes
* finalizing the game!
hopefully no bugs :3
* i'm pretty sure it's done!
yippee
* final
---------
Co-authored-by: wookywok <wookywok11@gmail.com>
* stache stuff (still needs more work but yeah)
* new icon (TEMPORARY ICON!!!)
* some placeholder animations
* more two two jank fixed, almost there
* superscroll + fixing early misses
* made a few temporary changes to superscroll.cs, i will be modifying it further for ease of use but for now it isn't permanent
* made real progress on stopping repeat inputs
-game is basically broken for the time being, but i wanna push this so nothing theoretically breaks. ill fix it all tomorrow when im less tired
* it's been a while since i've committed my changes
* modifiers work again (idk if i broke that in this commit or it was already broken)
* stacking logic is here!!! it always uses the latest objects' hit/miss/early function so it should be perfect. i might be able to improve on efficiency tho
-FollowHand animation is broken again unfortunately :(
* dumplings can now be individually colored, and are assigned their colors in Start(). the smear's colors are defined on Hit() (HitFunction() to be specific) , so that even when there are multiple stacked dumplings, they'll all be accurate.
maybe some other stuff but i cannot remember
* clean-up + integral fixes
onto Monk Move and SingleSuperScroll
i think ill add some more comments too
* fixed some missing/early stuff + a check for whether you can hit or not
* fixed FollowHand animation and the squishing/dumpling on top
* cleaned up a ton of unused variables + checks + anims
* added unused sound sequences
-ig if somebody knows how to use them they can implement them but idk how to and it's not worth figuring out rn
* more work on superscroll; there seems to be too many changes to the structure of the script to keep the single scrolling in with the tile scrolling, will combine if necessary tho
* fanClub/arisa_dab
* monk move!!
still working on singlesuperscroll 😭
but i got the monk moving!!
* a few optimizations + starting on new singlesuperscroll
* ok ScrollObject is usable now
oh my GOD i need to optimize how it looks and functions but rn it works like it will when it's done (theoretically)
ev do ur work
* a few things + new icon!!
* scroll speeds are good now
* finished except for the stache bop
😭😭😭😭😭 why isn't it working
* im pring this now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* new sprites not done
* more sprites more anim chanegs
* almost done
* INSANE
* sheet done
* its done
* re-implement improved squat sprite
* remove many unused assets
allow games to be hidden in the editor
* start animations of backup dancers
* finish backup dancer animations
* add effects to backup dancers' tree
* add dancers to the prefab
* import new sprites
* backup dancers fully functional
* game camera now updates in LateUpdate()
* touched some anims
* oops
* oops 2
* add audience applause
fix the mapped cellanim shaders
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* sprites and stuff lolol
* oops
* Real
* akahitanim
* lots of anims done
* more anims
* many anims many sprites
* LOLLL OOPS
* oops 2
* all anims done
* oops2
* oops3
* special overlay
* Basics
* Inputs stuff
* Basic pass ball implemented
* Transitions 🔥
* Nvm transitions are gay
* Dual toss added
* Idiot proof toss boys
* prepare anims
* Some special logic
* Done with special for dual toss and added bops
* little anim tweak
* Added pop ball and fixed some things
* Funny sound offsets
* Added high toss + fixed a bug
* icons and more animations
* epic insane particle changes (CRAZY!!!!!!!!!!!)
* FIXES!
* Added call and fixed a bug
* Panning added
* Lightning toss added
* Blur toss Added
* Added fade in for the special overlay and fixed a bug
* cool animation shit
* animations and sprites fully done
* set up basic curves
* The toss boys main script just needs to set the state of the ball now
* All curves implemented - untested though
* Smol fix!
* slightly new sheet
* Bg Recolor + ball anims + whiff cooldown
* Specials now properly handle themselves when chained together
* ball anims
* Fixes and tweaks
* Fixed a bug with lightning toss
* small tweaks
* Only thing toss boys needs is the pitch warble now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Basic Set Up
* See Saw - Init, Rod Anims
* Got some basic code down
* Got the basics down
* The man won't jump now unless he is ready!
* High jumps added
* Fixed a bug
* See Saw - Base Animation Stuff
* See Saw - The Hard Animations fuck fuck fuc, fuck
* See saw more animations yeah
* im almost done
* home stretch baby
* See Saw - wait what do you mean i'm done
* Basic setup for curves
* Jump start curve is in
* smol figs
* OutOut curves
* They now how to get up now, may need tweaking
* InIn curves added
* Implemented more curves
* Added ground jumps
* Saw properly positions himself
* Fixed an issue with see not landing correctly out or in
* See reacts to you missing now
* High jumps + get up plays at the correct moment now
* Tweaks to high jumps
* particles and missing stuff
* anims
* new sheet and anim fixes
* oops
* bigger background
* Oops. Again
* more anim fixes sorry
* see saw tweaks and visual additions also added a way to scale particle systems to the tempo
* bg color change added
* Bops and choke added
* Fix
* lightning anim
* particle particle particle
* See saw - implemented lightning anim and fixed logic
* Gradient is now actually a gradient
* Implemented inverted colors on the see saw guys
* Recolorable See saw!
* Tiny tweak
* Some things that weren't recolorable are now recolorable
* Fixed a bug with the bg
* new sheet the end
* Barelies fixed
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* everything but the text
* new spritesheet (thank u sean)
* better/more accurate background color
* bg color changing with fade (code courtesy of ras)
* mr. upbeat blip color changing
* full blip implementation, with size changing and text display
* text is still weird (gray box around all the letters) but i hope that's an easy fix.
* almost done
just need to fix the text and get rid of the reliance on the ding! block
* finishing touches + a buncha testing
everything works!!! and i don't think i left anything out
* forgot an n lol
* oh my god i hate mr. downbeat
this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* lotta stuffs
* dj school bug fixed
* dog ninja overhauled AGAIN. you can start a cue outside of the game now (something i planned months ago lol)
* also two objects will not overlap when they're the same but when they're not the same they will overlap
* commiting cause im gonna try half-recoding meat grinder
* also im trying to fix mrupbeat's beeping cuz oh my god how is this not fixed yet
* meat grinder finished + tap trial bug fixed + mute dog ninja
MUTE DOG NINJA ONLY WHEN INACTIVE ‼️
* last minute stuff + mr upbeat
i will be reworking mr upbeat in another branch but i wanna not bloat this pr any further so bleehhhh :P
* dj school final bug fix
* SupahScrollSetUp
* Scrolls now, with issues, also added a flames animation
* Started implementing new multiple space kickers
* bg recolor space soccer
* Recolorable dots!
* we circular motitating n shit
* ReAdded Enter and exit stuff
* I despise unexplainable bugs
* The balls are so buggy 😱
* Trying to fix someting
* Fixed Scroll Stutter
* Fixed a whiff bug
* Updated sounds and added ease event for space kickers
* Fixed some bugs
* Changed some names
* new option for quiz show random presses
* Board meeting bug fixes
* Testing Curve stuff
* Converted all code to use new curves, need to fix all issues
* Playing around with keypoint values, will probably expose them so someone else can mess with them
* curves be like
* Fixed stuff
* BALLS FIXED
* Fixed clappy trio stuff
* Added player move event
* Almost fixed, just need to fix wonkiness with high kick toe
* Fixed da bug
* Board meeting and quiz show tweaks
* Fix for board meeting and enter/exit presets for space soccer
* Stop ball added
* Updated how scroll works
* The funny
* Yar har har har
* 1 two tree
* Hilarious!
* procedurally spawning in stuff
* bored meeting
* A lot!
* Assistant stop added
* Added Bops
* Added Sounds
* Added miss stuff!! Only need the miss anim for the pigs!!!
* Tweaks
* Bugfixes!
* anim fix anim fix
* STRAIGHT!
* Sound offsets fixed
* added the new anims to implement
* new sheet
* loopSpin implemented
* woah
* mis stuff
* doen done done
* Various fixes
* Fixed clappy trio bop bug
* Epic tings
* Added color and screen shake
* Small things
* redid sheets a little
* Fixed burger preview
* Almost done with forklifter
* Bg color and fixed 4 peas for fork lifter
* icon
* bg stuff for tambourine and forklfiter
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* al l anims done yay
* make balls follow paths
added FollowPath objects
* added 2 grass and changed sky
* make balls rotate
todo: shadows
* complete SuperCurve
add dropshadows
add weasel hit
* make football stop dropshadow when hit
* finish animation
add scrolling clouds
* tint shader
* oops
* slow down clouds
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* I'm a menace to society
* Made some small fixes
* added missing stuff, realignment
* Added Animators
* Unity Shenanigans
* all contestee anims
* mb
* Changed how the contestee is structured in the hierachy
* ymf
* I love quiz show
* more anim implementation
* anim fixes and bg upscale
* oops
* implemented prepare and rest
* oops2
* timer
* Implemented Head Animations
* Added the timer
* Oopsie
* there we go
* changed wizards waltz default length
* Added explosions
* Made consecutive intervals possible
* Implementing counting for the contestant
* The quiz host now has numbers
* host anims
* host anims done
* Implemented all host anims and fixed some stuff
* implemented more stuff
* oops
* anim fixes
* Bug fixes woohoo!
* Fixes
* Fixed something !!!!
* upscale and more
* updated reveal answer to not remove the black on reveal of the number
* new sheet2
* Added ForceExplode
* They now go grey
* upscale done anim stuff
* smoke and explosion
* Stage0 added
* KABOOM
* tweaks
* icon and anim fixes
* Added randomPresses event and prefunction to start interval
* Fixed a bug with random presses and also made the sign change color
* Fixed small bug
* fixed a spaceball bug
* New Metronome
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
* fix game view alpha issues
* fix right-clicking on parameter-less entity locking event selection
* reduce ram use of rendertextures
* fix missing sprite references
fix cheer readers sprite masks not working
* fix lockstep rendering discrepancy
* fix section medal toggle not matching described behaviour in UI
* fix game settings masking issue
* dj school "Scratchy Music" toggle on by default
* import new sheets for fan club, mahou tsukai
* make dj school audio FX persist between game change
* make one shot sounds not create extra objects when not needed
* fix potential issue with new one shots
* make string properties apply changes for every keystroke