e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
93448a018f
Some clean up
2022-02-26 15:38:27 -08:00
69cb7a729b
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
c745bb5389
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
52cee6f511
Fixed Space Soccer SFX spam glitch
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You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
26b9497114
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
8cb08ea8ec
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
72d55d887a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
2ce1741201
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
a64cb476e0
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
889a74107e
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
12c70d4311
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
081c08e47f
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
9716265960
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
b3419e273a
Test commit
2022-02-21 16:50:31 -07:00
d1eff4a20d
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
1a980347f6
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
f24a081fce
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
5d76ffc918
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
bef5518b8f
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
00ba7dd3b7
Some tap trial setup
2022-02-19 13:51:46 -05:00
35a15b04af
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
78d08856cf
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
94684947f3
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
01de648e3f
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
475b946059
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
1a839517c8
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
bea09a5d2f
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
f638bca3e4
Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
2022-02-14 11:23:24 -07:00
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
ec5cc16493
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
51db8b53ba
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
5cd14a2cb4
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
9c2139129e
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
c92974dbe6
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
db2d226a1d
DJ School: Fixed Playback Speed not playing well with Offsets
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Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
231227e94e
DJ School: SFX Syncing
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Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
c04f994d1b
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
b5a49c7ce9
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
a65a6c012c
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
5dba944412
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
c9ac1608e2
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
6e11ba3b13
Tweezers programming fixes
2022-02-10 03:14:15 -07:00
772ab2783c
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
e664c25bab
Certified merge moment
2022-02-09 03:33:55 -07:00
7fbb02d7cc
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
6cfbb0e3f5
DJ School extra sfx
2022-02-09 02:46:49 -05:00