Commit Graph

228 Commits

Author SHA1 Message Date
e3a5e55d54 Shadow colours are much more accurate 2022-02-26 22:28:15 -05:00
93448a018f Some clean up 2022-02-26 15:38:27 -08:00
69cb7a729b Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
52cee6f511 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
72d55d887a Editor: Song offset! 2022-02-24 07:02:21 -07:00
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
081c08e47f Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
9716265960 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
b3419e273a Test commit 2022-02-21 16:50:31 -07:00
d1eff4a20d DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
5d76ffc918 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
f638bca3e4 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
60cc4fc751 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
5cd14a2cb4 Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
9c2139129e Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
db2d226a1d DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
231227e94e DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
6e11ba3b13 Tweezers programming fixes 2022-02-10 03:14:15 -07:00
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00