7cc7ffd691
Karate Joe hits Cooking Pot with right hand + code cleanup
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Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
752307fa64
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
7b36b8a73c
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
4142c09a4c
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
42b7d724be
Started work on merging the karate man events
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This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
4d25bd6a31
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
70137addd6
Typo in the group chat
2022-02-27 18:46:32 -05:00
c920261ac7
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
69cb7a729b
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
c745bb5389
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
26b9497114
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
4dd32279ac
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
8760412bb2
Dynamic editor theme (WIP), read desc for more info
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Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
4c83f7fec0
Kick finalization
2022-01-03 10:15:48 -05:00
76ed0ee2e9
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
5cbb182797
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00