be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
44891347f4
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
2480feef5e
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
44c58e9175
Added camera zoom
2022-02-28 15:43:32 -05:00
1ba9a3c1dc
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
a64cb476e0
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
12c70d4311
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
bea09a5d2f
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
ec5cc16493
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
5cd14a2cb4
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
9c2139129e
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
c92974dbe6
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00