3d3575301f
Multiple space kickers, minor issues ( #250 )
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* Almost done
* Bezier curves are silly
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Co-authored-by: minenice55 <star.elementa@gmail.com >
2023-01-31 11:15:51 -05:00
dd0531f48f
Second PlayerActionEvent Pass ( #206 )
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* fix crop stomp input scheduling bugs
* update space soccer to use PlayerActionEvent
* update spaceball to use PlayerActionEvent
make PlayerActionEvents clean themselves up on game switch
* update rhythm rally to use PlayerActionEvent
* update rhythm tweezers to use PlayerActionEvent
* update mahou tsukai to use PlayerActionEvent
* reduce logging level
2023-01-15 22:05:25 -05:00
f209b2fd17
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
86b34fbb52
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
687f2b53f4
Added Checkbox Parameter + Toggle Inputs Event
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So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
21e8207894
You can now Press and Release Z for high-kick-toe
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(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
dbe1e011c9
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
8cb08ea8ec
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
b5d3621051
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
e4cc930b7e
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
a6fcba54c1
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00