be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
bb67037588
Fixed Space Soccer Dispense Sound
2022-03-12 17:13:10 -08:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
7e291e0bfa
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
93448a018f
Some clean up
2022-02-26 15:38:27 -08:00
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00