be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
32b647a4d4
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
1a90ba28d9
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
84c4e8fc9f
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
c7149f0737
Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch)
2022-03-07 05:54:36 -07:00
34819ed791
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
2ac602dbe6
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
2ce1741201
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
35a15b04af
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
94684947f3
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
01de648e3f
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
475b946059
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
1a839517c8
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00