Commit Graph

987 Commits

Author SHA1 Message Date
a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
1358a7f5b4 Fixed the sigh sfx in Fork Lifter 2022-02-26 02:57:09 -05:00
52cee6f511 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
526269805d Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
07f280a8b9 Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
4e02c380e9 Added Autoplay and Metronome Hotkeys
A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
f35e015bbc Whoops I never added CTRL+N 2022-02-26 01:54:00 -05:00
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
e2ee02775a Preventing even more code re-use
Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
027a6cddbe Added New (CTRL+N) Button
Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
fd748e8309 Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
a8e1ce0ef0 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
4738692323 Fixed minor song offset/song pitch compatibility issue 2022-02-24 21:37:04 -07:00
74e1ea2e91 Eh it's playable enough 2022-02-24 21:33:51 -07:00
68bb30ae2a Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
3573f55881 f merge conflicts 2022-02-24 20:02:05 -05:00
3fb4db34cb Better timeline handling for song offset 2022-02-24 17:09:14 -07:00
8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
72d55d887a Editor: Song offset! 2022-02-24 07:02:21 -07:00
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
ac163fa2dc Camera now always resets on game switch, even when scrubbing. 2022-02-23 20:17:53 -07:00
a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
8939f46151 Discord Rich Presence transition 2022-02-22 20:23:56 -07:00
19a76babd2 Editor: Starting BPM can be entered via input field as well as through the BPM change tool. 2022-02-22 01:16:10 -07:00
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
081c08e47f Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
9716265960 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
b3419e273a Test commit 2022-02-21 16:50:31 -07:00
d1eff4a20d DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
2d996ba3c1 Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
5d76ffc918 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
fc31354e14 Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others 2022-02-18 19:44:17 -05:00
35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
6ca364d5a0 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
c2c59e7910 Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
f638bca3e4 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00