ef0f090ba7
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
85ba13b21b
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
1fb8271d1e
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
33eb285385
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
e58feee0db
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
c041b37031
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
f3b7b851f5
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
6979e454f6
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
6be3b47559
Fan Club: various adjustments
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address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
ad05ecf6f2
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
158d0ab2f3
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
04328464f7
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
8ca290cc3f
Fan Club: more animations
2022-03-27 19:05:08 -04:00
f179122dfa
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
6e3ba6ba9f
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
7d2160d221
Fan Club: root motion
2022-03-25 18:59:18 -04:00
c3db3ac3d7
Fan Club: fix references
2022-03-25 18:51:43 -04:00
bef788eae8
Fan Club: note to self
2022-03-22 15:49:29 -04:00
44f298e104
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
a51104f77e
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
77edc1f624
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
0004961f90
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
f37f2af665
oops forgot a small thing
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includes example using a fan club sound
2022-03-20 19:58:37 -04:00
f6269d1acb
Fan Club: add cues continuing from transition, muted cues
2022-03-17 16:43:35 -04:00
523926a692
Fan Club: make forced animations properly restart
2022-03-17 15:18:40 -04:00
7d6fe11243
Fan Club: refactoring, fixes
2022-03-17 15:13:48 -04:00
4f3604e794
Fan Club: fix forced "peace no sync" animation
2022-03-16 17:45:12 -04:00
bc1e8856a5
Fan Club: add particle effect to forced clap
2022-03-16 17:43:37 -04:00
5ae6b8a267
Fan Club: finish all basic functionality
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todo: other "special" animations
2022-03-16 17:41:46 -04:00
b58030e018
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
9c640ea3d2
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
8421379078
Fan Club: update script to new namespace
2022-03-14 10:36:19 -04:00
77662a3ced
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
2ae8919657
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
cd652e4107
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00