Commit Graph

553 Commits

Author SHA1 Message Date
163d414606 Fixed a bug where checkbox properties wouldn't load properly when selected 2022-05-03 17:26:08 +02:00
85ba13b21b Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
1fb8271d1e Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
33eb285385 Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
e58feee0db Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
94b688dbc6 Bug Fixing 2022-05-02 00:24:07 +02:00
70dd10c646 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
72b4ef1aeb Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
fdfcbe8948 Throw and Catch animation 2022-05-01 20:22:00 +02:00
c041b37031 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
6be3b47559 Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
0df71375db tram&Pauline 2022-04-15 01:24:03 -07:00
88c9c203a7 tram&Pauline 2022-04-15 01:22:19 -07:00
74a83c46c5 Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
64897819a8 Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
a4291cb10d Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
1775923118 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
995d20d522 Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
37bbbc4d55 Update Minigames.cs 2022-04-11 03:21:38 -07:00
6812d54682 Tram&Pauline 2022-04-11 03:12:54 -07:00
15c9e48c78 Tram&Pauline 2022-04-11 03:12:11 -07:00
caff09df7d Update Minigames.cs 2022-04-11 03:04:36 -07:00
092240a3d5 Tram&Pauline 2022-04-11 02:19:01 -07:00
f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
27dd45148e Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
c3ef726ef8 Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
beeb309e26 Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
f7d1aaea63 Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
158d0ab2f3 Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
e6373b5d26 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
5720af69d3 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
2f974e0e61 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
4321e2c719 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
345dedb14f Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
7d2160d221 Fan Club: root motion 2022-03-25 18:59:18 -04:00