Commit Graph

7 Commits

Author SHA1 Message Date
31da780d3d Boom (#319) 2023-02-27 03:05:40 +00:00
e93458546a Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
2023-02-22 03:48:24 +00:00
8409cb2818 Tunnel Defuckedificaition + small tweaks and additions (#309)
* tweaks and fixes

* SMALL FIX
2023-02-21 21:56:01 +00:00
e11381bae8 No way, fireworks is now feature-complete???! he did da impossible PART 2 (#298)
* Started

* Added bomb

* Just need more explosion types ig

* Count ins :D

* Remix 5 background

* This was painful

* Shity particles

* particle adjustments

* stuff

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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-20 19:22:50 +00:00
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00