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Fixed AudioSource.time bug, check Conductor.cs for comment.
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@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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anim = GetComponent<Animator>();
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}
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int bruh;
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private void Update()
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{
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if (EligibleHits.Count == 0)
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@ -46,6 +47,12 @@ namespace RhythmHeavenMania.Games.Spaceball
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{
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Swing();
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}
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if (Conductor.instance.songPositionInBeats >= 5f && bruh == 0)
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{
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Swing();
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bruh++;
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}
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}
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public void SetCostume(int costume)
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