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https://github.com/RHeavenStudio/HeavenStudio.git
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Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks
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@ -44,12 +44,20 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("scratch-o hey", "Scratch-o")
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{
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function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); },
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function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
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}
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},
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new GameAction("scratch-o hey fast", "Scratch-o (Remix 4)")
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{
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function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], true); },
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defaultLength = 2.5f,
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parameters = new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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}
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},
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new GameAction("dj voice lines", "DJ Yellow Banter")
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@ -68,7 +76,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
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new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
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}
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}
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},
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@ -346,7 +354,7 @@ namespace HeavenStudio.Games
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void ScratchoHey(float beat, int type, bool remix4)
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public void ScratchoHey(float beat, int type, bool remix4 = false)
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{
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string[] sounds = new string[] { };
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