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Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks
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@ -15,9 +15,20 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", "Spawn Blocks")
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new GameAction("spawn blocks", "Widget")
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{
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resizable = true
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function = delegate {var e = eventCaller.currentEntity; BuiltToScaleDS.instance.MultiplePiano(e.beat, e.length, e["silent"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not."),
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new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"),
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new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"),
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new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd note", "The number of semitones up or down this note should be pitched"),
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new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th note", "The number of semitones up or down this note should be pitched"),
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new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th note", "The number of semitones up or down this note should be pitched"),
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new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th note", "The number of semitones up or down this note should be pitched (This plays together with the 5th note)"),
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}
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},
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new GameAction("play piano", "Play Note")
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{
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@ -26,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
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}
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},
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},
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});
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}
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@ -224,5 +235,19 @@ namespace HeavenStudio.Games
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pianoSource.SetLoopParams(beat + length, 0.1f);
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}
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public void MultiplePiano(float beat, float length, bool silent, int note1, int note2, int note3, int note4, int note5, int note6)
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{
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if (silent) return;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { PlayPiano(beat, length, note1); }),
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new BeatAction.Action(beat + length, delegate { PlayPiano(beat + length, length, note2); }),
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new BeatAction.Action(beat + length * 2, delegate { PlayPiano(beat + length * 2, length, note3); }),
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new BeatAction.Action(beat + length * 3, delegate { PlayPiano(beat + length * 3, length, note4); }),
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new BeatAction.Action(beat + length * 4, delegate { PlayPiano(beat + length * 4, 1f, note5); }),
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new BeatAction.Action(beat + length * 4, delegate { PlayPiano(beat + length * 4, 1f, note6); }),
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});
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}
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}
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}
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