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Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
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@ -37,7 +37,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch()
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public override void OnGameSwitch(float beat)
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{
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for (int i = 1; i < BallsHolder.transform.childCount; i++)
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Destroy(BallsHolder.transform.GetChild(i).gameObject);
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