Implemented inactive functions for all game count ins

Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
This commit is contained in:
Slaith
2022-03-07 20:46:49 -08:00
parent 2d328229c9
commit fca105259c
11 changed files with 169 additions and 67 deletions

View File

@ -37,7 +37,7 @@ namespace RhythmHeavenMania.Games.Spaceball
public static Spaceball instance { get; set; }
public override void OnGameSwitch()
public override void OnGameSwitch(float beat)
{
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);