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Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
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@ -120,9 +120,9 @@ namespace RhythmHeavenMania.Games.KarateMan
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Shadow = 0;
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}
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public override void OnGameSwitch()
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public override void OnGameSwitch(float beat)
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{
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base.OnGameSwitch();
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base.OnGameSwitch(beat);
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SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor);
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}
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