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Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized * Sneaky Spirits initialization Co-authored-by: minenice55 <star.elementa@gmail.com>
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8
Assets/Scripts/Games/SneakySpirits.meta
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Assets/Scripts/Games/SneakySpirits.meta
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guid: 44e7e370caddfb344b8012dae4fe238e
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folderAsset: yes
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externalObjects: {}
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36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
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Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbGhostLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_SneakySpirits;
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public class SneakySpirits : Minigame
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{
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta
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Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta
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guid: 1f3e68a6616f5224ea69b11d1199ae63
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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