Game loading optimization

This commit is contained in:
Starpelly
2021-12-31 09:46:11 -05:00
parent 16140314be
commit fc3cb73bdf
15 changed files with 25229 additions and 25059 deletions

View File

@ -107,9 +107,18 @@ namespace RhythmHeavenMania
})
};
for (int i = 1; i < minigames.Count; i++)
List<MiniGame> minigamesInBeatmap = new List<MiniGame>();
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
{
minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0]));
}
}
for (int i = 0; i < minigamesInBeatmap.Count; i++)
{
minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
}
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
@ -124,6 +133,7 @@ namespace RhythmHeavenMania
}
catch (Exception ex)
{
// Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel);
Debug.LogWarning(ex);
}
}