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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:27:40 +02:00
a lot
* munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now
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@ -119,10 +119,7 @@ namespace HeavenStudio.Games
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intervalStarted = false;
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beatInterval = 4f;
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}
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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foreach (var evt in scheduledInputs) evt.Disable();
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}
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private void Update()
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@ -131,13 +128,13 @@ namespace HeavenStudio.Games
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TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
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TackAnim.SetBool("tackMeated", false);
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Jukebox.PlayOneShotGame(sfxName+"whiff");
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if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
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bossAnnoyed = false;
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}
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if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
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if (queuedIntervals.Count > 0) {
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foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); }
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foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
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queuedIntervals.Clear();
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}
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}
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@ -178,9 +175,7 @@ namespace HeavenStudio.Games
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length = length,
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});
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("meatGrinder/startSignal", beat - 1),
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}, forcePlay: true);
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Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
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if (GameManager.instance.currentGame == "meatGrinder") {
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BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
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