Some Karate Man Fixes (#610)

* km blocks fix + a few additions to other games

* move around fxType, cull some things :(
This commit is contained in:
AstrlJelly
2024-01-06 15:08:22 -05:00
committed by GitHub
parent e4d69e16a6
commit fa6d006295
4 changed files with 46 additions and 36 deletions

View File

@ -167,7 +167,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
Nori -= 1;
if (Nori < 0) Nori = 0;
NoriHeartAnimators[(int) Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
NoriHeartAnimators[(int)Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
}
else
{