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Some Karate Man Fixes (#610)
* km blocks fix + a few additions to other games * move around fxType, cull some things :(
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@ -167,7 +167,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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Nori -= 1;
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if (Nori < 0) Nori = 0;
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NoriHeartAnimators[(int) Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
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NoriHeartAnimators[(int)Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
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}
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else
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{
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