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A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
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Assets/Scripts/LevelEditor/WaveformVisual.cs.meta
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Assets/Scripts/LevelEditor/WaveformVisual.cs.meta
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