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A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
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@ -244,6 +244,95 @@ CanvasRenderer:
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--- !u!1 &93132552
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@ -9132,6 +9221,7 @@ RectTransform:
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