Proper editor button sprites and Tooltip improvements

This commit is contained in:
Braedon
2022-01-15 00:20:47 -05:00
parent c5b1e4a4ce
commit f941a23d72
20 changed files with 2495 additions and 424 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
using RhythmHeavenMania.Common;
namespace RhythmHeavenMania.Editor
{
public class Tooltip : MonoBehaviour
{
public static Tooltip instance { get; private set; }
private void Awake()
{
instance = this;
}
public void OnEnter(string tooltipText)
{
this.GetComponent<Image>().enabled = true;
this.transform.GetChild(0).GetComponent<TMP_Text>().text = tooltipText;
this.transform.GetChild(0).gameObject.SetActive(true);
}
public void OnExit()
{
this.GetComponent<Image>().enabled = false;
this.transform.GetChild(0).gameObject.SetActive(false);
}
public void AddTooltip(GameObject g, string tooltipText)
{
EventTrigger et = g.AddComponent<EventTrigger>();
EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
pointerEnter.eventID = EventTriggerType.PointerEnter;
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText); });
EventTrigger.Entry pointerExit = new EventTrigger.Entry();
pointerExit.eventID = EventTriggerType.PointerExit;
pointerExit.callback.AddListener((data) => { OnExit(); });
et.triggers.Add(pointerEnter);
et.triggers.Add(pointerExit);
}
}
}