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@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Editor
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GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
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GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = "GameIcon";
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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}
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}
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