finish effect

This commit is contained in:
minenice55
2022-08-03 16:14:37 -04:00
parent ef8b4011fe
commit f277a131db
20 changed files with 59043 additions and 21 deletions

View File

@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Loaders
new List<Param>()
{
new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom")
}),
new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f),
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
@ -67,13 +67,14 @@ namespace HeavenStudio.Games.Loaders
new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
}),
},
hidden: true),
new GameAction("set background fx", delegate {
}, 0.5f, false, new List<Param>()
{
new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
},
hidden: true)
hidden: true),
});
}