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finish effect
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@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Loaders
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new List<Param>()
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{
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new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
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new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
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new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom")
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}),
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new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f),
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
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@ -67,13 +67,14 @@ namespace HeavenStudio.Games.Loaders
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new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
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new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
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}),
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},
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hidden: true),
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new GameAction("set background fx", delegate {
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}, 0.5f, false, new List<Param>()
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{
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new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
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},
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hidden: true)
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hidden: true),
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});
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}
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