start implementation of new format

needs fixes for some types
This commit is contained in:
minenice55
2022-08-21 19:46:45 -04:00
parent 38a4086acf
commit f209b2fd17
44 changed files with 374 additions and 209 deletions

View File

@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate
{
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]);
},
defaultLength = 3,
parameters = new List<Param>()
@ -110,7 +110,7 @@ namespace HeavenStudio.Games
if (timeToEvent > 0f && timeToEvent <= 1f)
{
string anim = "WarnBall";
switch (e.type)
switch (e["type"])
{
case (int) TrickObjType.Plane:
anim = "WarnPlane";