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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 12:37:38 +02:00
start implementation of new format
needs fixes for some types
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@ -174,7 +174,7 @@ namespace HeavenStudio.Games
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}
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}
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List<Beatmap.Entity> cuedMoleSounds = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> cuedMoleSounds = new List<DynamicBeatmap.DynamicEntity>();
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private void Update()
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{
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var cond = Conductor.instance;
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@ -329,7 +329,7 @@ namespace HeavenStudio.Games
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return;
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}
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inactiveStart = beat;
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Beatmap.Entity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
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DynamicBeatmap.DynamicEntity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
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if (gameSwitch == null)
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return;
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int length = Mathf.CeilToInt((gameSwitch.beat - beat)/2);
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