start implementation of new format

needs fixes for some types
This commit is contained in:
minenice55
2022-08-21 19:46:45 -04:00
parent 38a4086acf
commit f209b2fd17
44 changed files with 374 additions and 209 deletions

View File

@ -174,7 +174,7 @@ namespace HeavenStudio.Games
}
}
List<Beatmap.Entity> cuedMoleSounds = new List<Beatmap.Entity>();
List<DynamicBeatmap.DynamicEntity> cuedMoleSounds = new List<DynamicBeatmap.DynamicEntity>();
private void Update()
{
var cond = Conductor.instance;
@ -329,7 +329,7 @@ namespace HeavenStudio.Games
return;
}
inactiveStart = beat;
Beatmap.Entity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
DynamicBeatmap.DynamicEntity gameSwitch = GameManager.instance.Beatmap.entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
if (gameSwitch == null)
return;
int length = Mathf.CeilToInt((gameSwitch.beat - beat)/2);