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start implementation of new format
needs fixes for some types
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@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("play piano", "Play Note")
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{
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function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); },
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function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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@ -87,7 +87,7 @@ namespace HeavenStudio.Games
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elevatorAnim.Play("MakeRod", 0, 1f);
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}
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List<Beatmap.Entity> spawnedBlockEvents = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>();
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void Update()
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{
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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