start implementation of new format

needs fixes for some types
This commit is contained in:
minenice55
2022-08-21 19:46:45 -04:00
parent 38a4086acf
commit f209b2fd17
44 changed files with 374 additions and 209 deletions

View File

@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("play piano", "Play Note")
{
function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); },
function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); },
resizable = true,
parameters = new List<Param>()
{
@ -87,7 +87,7 @@ namespace HeavenStudio.Games
elevatorAnim.Play("MakeRod", 0, 1f);
}
List<Beatmap.Entity> spawnedBlockEvents = new List<Beatmap.Entity>();
List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>();
void Update()
{
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)