mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 21:57:37 +02:00
start implementation of new format
needs fixes for some types
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@ -9,16 +9,14 @@ namespace HeavenStudio
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public class EventCaller : MonoBehaviour
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{
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public Transform GamesHolder;
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public Beatmap.Entity currentEntity = new Beatmap.Entity();
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public DynamicBeatmap.DynamicEntity currentEntity = new DynamicBeatmap.DynamicEntity();
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public string currentSwitchGame;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>()
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{
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};
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>();
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public Minigames.Minigame GetMinigame(string gameName)
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{
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@ -34,7 +32,7 @@ namespace HeavenStudio
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{
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instance = this;
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currentEntity = new Beatmap.Entity();
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currentEntity = new DynamicBeatmap.DynamicEntity();
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Minigames.Init(this);
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@ -60,7 +58,7 @@ namespace HeavenStudio
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}
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public void CallEvent(Beatmap.Entity entity, bool gameActive)
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public void CallEvent(DynamicBeatmap.DynamicEntity entity, bool gameActive)
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{
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string[] details = entity.datamodel.Split('/');
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Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
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@ -86,10 +84,10 @@ namespace HeavenStudio
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] include)
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public static List<DynamicBeatmap.DynamicEntity> GetAllInGameManagerList(string gameName, string[] include)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
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@ -100,10 +98,10 @@ namespace HeavenStudio
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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public static List<DynamicBeatmap.DynamicEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
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@ -114,18 +112,18 @@ namespace HeavenStudio
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntities(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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}
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExcept(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
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}
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// elaborate as fuck, boy
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
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}
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