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Fan Club: idol squatting animation
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@ -25,7 +25,8 @@ namespace HeavenStudio.Games
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Call,
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Response,
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Jump,
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//TODO: HandTwirl, Wink, BigCall
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//TODO: Wink, BigCall
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Squat,
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Dab
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}
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public enum KamoneResponseType {
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@ -266,6 +267,13 @@ namespace HeavenStudio.Games
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat, length);
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break;
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case (int) IdolAnimations.Squat:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/arisa_dab");
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