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fixed (#527)
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@ -276,7 +276,7 @@ namespace HeavenStudio.Games
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double goodBeat = tempEvents[0].beat + tempEvents[0].length;
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for (int i = 1; i < tempEvents.Count; i++)
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{
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if (tempEvents[i].beat != goodBeat)
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if (tempEvents[i].beat < goodBeat)
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{
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tempEvents2.Add(tempEvents[i]);
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}
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