Space Dance and Crop Stomp visual improvements + canvasScroll (#450)

* sprites1

* papapapunch

* dancers sheet done

* crop stomp

* Particulate

* Added veggie bag and particle to crop stomp, wip though

* Space dance scrolling background has been added

* cool

* Canvas Scroll hype

* Canvas scroll implemented in space soccer

* 4k

* gramps wip

* more

* assbun conflict fixed + long hair fix

* Space dance bop modernization and fixes

* ok

* sprites done

* wait.

* fixed space dance stuff

* Made miss return to idle

* catchy tune 3

* epic

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Rapandrasmus
2023-06-06 20:59:56 +02:00
committed by GitHub
parent c5f5b6d800
commit efa8378797
90 changed files with 9459 additions and 1392 deletions

View File

@ -204,6 +204,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
{
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
veggieTrans.localScale = Vector2.one * veggieScale;
if (pickPosition >= 1f)
{
game.CollectPlant();
}
}
}
@ -219,6 +223,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
var cond = Conductor.instance;
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
spawnedHit.Play();
veggieState = 1;
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out);
targetBeat = targetBeat + (isMole ? 0.5f : 1f);