mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:17:37 +02:00
Space Dance and Crop Stomp visual improvements + canvasScroll (#450)
* sprites1 * papapapunch * dancers sheet done * crop stomp * Particulate * Added veggie bag and particle to crop stomp, wip though * Space dance scrolling background has been added * cool * Canvas Scroll hype * Canvas scroll implemented in space soccer * 4k * gramps wip * more * assbun conflict fixed + long hair fix * Space dance bop modernization and fixes * ok * sprites done * wait. * fixed space dance stuff * Made miss return to idle * catchy tune 3 * epic --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
29
Assets/Scripts/Common/CanvasScroll.cs
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29
Assets/Scripts/Common/CanvasScroll.cs
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace HeavenStudio.Common
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{
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public class CanvasScroll : MonoBehaviour
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{
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[SerializeField] RawImage[] _imgs;
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public float NormalizedX = 0.0f;
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public float NormalizedY = 0.0f;
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public Vector2 Normalized { get { return new Vector2(NormalizedX, NormalizedY); } set { NormalizedX = value.x; NormalizedY = value.y; } }
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public float TileX = 1.0f;
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public float TileY = 1.0f;
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public Vector2 Tile { get { return new Vector2(TileX, TileY); } set { TileX = value.x; TileY = value.y; } }
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private void Update()
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{
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foreach (var img in _imgs)
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{
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img.uvRect = new Rect(new Vector2(NormalizedX, NormalizedY) * Tile, img.uvRect.size);
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}
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}
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}
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}
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11
Assets/Scripts/Common/CanvasScroll.cs.meta
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11
Assets/Scripts/Common/CanvasScroll.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a6dfb70e45ff5004cab0352936d3f10a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -32,6 +32,16 @@ namespace HeavenStudio.Games.Loaders
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new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
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}
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},
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new GameAction("plantCollect", "Veggie Collection Values")
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{
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function = delegate { var e = eventCaller.currentEntity; CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "For each time the threshold is met a new plant will appear in the veggie bag."),
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new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "What is the limit for plants collected?")
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}
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}
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},
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new List<string>() {"ntr", "keep"},
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"ntrstomp", "en",
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@ -83,6 +93,8 @@ namespace HeavenStudio.Games
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private Tween shakeTween;
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public ParticleSystem hitParticle;
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public static CropStomp instance;
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private void Awake()
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@ -274,6 +286,18 @@ namespace HeavenStudio.Games
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isFlicking = false;
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}
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public void SetCollectThresholds(int thresholdEvolve, int limit)
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{
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farmer.plantThreshold = thresholdEvolve;
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farmer.plantLimit = limit;
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farmer.UpdatePlants();
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}
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public void CollectPlant()
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{
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farmer.CollectPlant();
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}
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private void PlayAnims()
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{
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// Step.
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@ -14,9 +14,37 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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PlayerActionEvent stomp;
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[SerializeField] private Transform collectedHolder;
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[SerializeField] private GameObject plantLeftRef;
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[SerializeField] private GameObject plantRightRef;
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private List<GameObject> spawnedPlants = new List<GameObject>();
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[SerializeField] private float plantDistance = 0.5f;
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public int plantThreshold = 8;
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public int plantLimit = 80;
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private static int collectedPlants = 0;
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private void OnDestroy()
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{
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if (!Conductor.instance.isPlaying)
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{
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collectedPlants = 0;
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UpdatePlants();
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}
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}
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public void Init()
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{
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game = CropStomp.instance;
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if (!Conductor.instance.isPlaying)
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{
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collectedPlants = 0;
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}
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UpdatePlants();
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}
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private void Update()
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@ -40,6 +68,33 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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}
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}
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public void CollectPlant()
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{
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if (collectedPlants >= plantLimit) return;
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collectedPlants++;
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UpdatePlants();
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}
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public void UpdatePlants()
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{
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if (spawnedPlants.Count > 0)
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{
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foreach (var plant in spawnedPlants)
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{
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Destroy(plant);
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}
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spawnedPlants.Clear();
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}
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for (int i = 0; i < collectedPlants && i < plantLimit; i += plantThreshold)
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{
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GameObject spawnedPlant = Instantiate(((i / plantThreshold) % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder);
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spawnedPlant.transform.localPosition = new Vector3(0, (i / plantThreshold) * plantDistance + plantDistance, 0);
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spawnedPlant.GetComponent<SpriteRenderer>().sortingOrder = (i / plantThreshold) - 2;
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spawnedPlant.SetActive(true);
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spawnedPlants.Add(spawnedPlant);
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}
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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// REMARK: does not count for performance
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@ -73,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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{
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game.Stomp();
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game.bodyAnim.Play("Stomp", 0, 0);
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}
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nextStompBeat += 2f;
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stomp?.Disable();
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|
@ -204,6 +204,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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{
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var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
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veggieTrans.localScale = Vector2.one * veggieScale;
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if (pickPosition >= 1f)
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{
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game.CollectPlant();
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}
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}
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}
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@ -219,6 +223,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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var cond = Conductor.instance;
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ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
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spawnedHit.Play();
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veggieState = 1;
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game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out);
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targetBeat = targetBeat + (isMole ? 0.5f : 1f);
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|
@ -56,8 +56,8 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
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endEvent.Disable();
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}
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// Auto-release if holding at release time.
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if (normalizedBeat >= 1f && !game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP))
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EndAce();
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if (normalizedBeat >= 1f)
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endEvent.Hit(0, 1);
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}
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loop.transform.localScale = Vector2.one / holder.transform.localScale;
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|
@ -4,6 +4,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using static HeavenStudio.Games.SpaceDance;
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using HeavenStudio.Common;
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namespace HeavenStudio.Games.Loaders
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{
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@ -65,23 +66,18 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", false, "Instant", "Should the background instantly change color?")
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}
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},
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new GameAction("bop", "Single Bop")
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new GameAction("bop", "Bop")
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{
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function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); },
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
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parameters = new List<Param>()
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{
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new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
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}
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},
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new GameAction("bopToggle", "Bop Toggle")
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{
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function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Should bop?", "Should the dancers bop?"),
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new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
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}
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new Param("bop", true, "Dancers Bop", "Should the dancers bop?"),
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new Param("auto", false, "Dancers Bop (Auto)", "Should the dancers auto bop?"),
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new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?"),
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new Param("grampsAuto", false, "Gramps Bop (Auto)", "Should Space Gramps auto bop with the dancers?")
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},
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resizable = true,
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defaultLength = 4f
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},
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new GameAction("grampsAnims", "Space Gramps Animations")
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{
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@ -92,7 +88,16 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", true, "Looping", "Should the animation loop?"),
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new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?")
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}
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}
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},
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new GameAction("scroll", "Scrolling Background")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); },
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defaultLength = 1f,
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parameters = new List<Param>() {
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new Param("x", new EntityTypes.Float(-5f, 5f, 0), "Horizontal", "How fast does the background move horizontally?"),
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new Param("y", new EntityTypes.Float(-5f, 5f, 0), "Vertical", "How fast does the background move vertically?"),
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}
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},
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},
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new List<string>() {"agb", "normal"},
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"agbspacedance", "jp",
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@ -112,7 +117,7 @@ namespace HeavenStudio.Games
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{
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get
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{
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ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor);
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ColorUtility.TryParseHtmlString("#0029D6", out _defaultBGColor);
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return _defaultBGColor;
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}
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}
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@ -138,7 +143,7 @@ namespace HeavenStudio.Games
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public Animator Gramps;
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public Animator Hit;
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public GameObject Player;
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public bool shouldBop = false;
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[NonSerialized] public bool shouldBop = true;
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bool canBop = true;
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bool grampsCanBop = true;
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public bool spaceGrampsShouldBop = false;
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@ -149,6 +154,13 @@ namespace HeavenStudio.Games
|
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bool grampsLoopingAnim;
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bool grampsSniffing;
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[SerializeField] CanvasScroll scroll;
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float scrollBeat;
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float scrollOffsetX;
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float scrollOffsetY;
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float currentScrollLengthX;
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float currentScrollLengthY;
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|
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public GameEvent bop = new GameEvent();
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|
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public static SpaceDance instance;
|
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@ -165,13 +177,17 @@ namespace HeavenStudio.Games
|
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var cond = Conductor.instance;
|
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if (cond.isPlaying && !cond.isPaused)
|
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{
|
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float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
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float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
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scroll.NormalizedX = -scrollOffsetX - normalizedX;
|
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scroll.NormalizedY = -scrollOffsetY - normalizedY;
|
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
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{
|
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if (shouldBop && canBop)
|
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if (shouldBop)
|
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{
|
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Bop();
|
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}
|
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if (spaceGrampsShouldBop && grampsCanBop)
|
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if (spaceGrampsShouldBop)
|
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{
|
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GrampsBop();
|
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}
|
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@ -199,22 +215,34 @@ namespace HeavenStudio.Games
|
||||
{
|
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
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DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
|
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Gramps.Play("GrampsOhFuck", 0, 0);
|
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// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
|
||||
}
|
||||
if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
|
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{
|
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DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
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Gramps.Play("GrampsOhFuck", 0, 0);
|
||||
}
|
||||
if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN))
|
||||
{
|
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DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
||||
Gramps.Play("GrampsOhFuck", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
|
||||
{
|
||||
scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||
scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||
currentScrollLengthX = scrollSpeedX;
|
||||
currentScrollLengthY = scrollSpeedY;
|
||||
scrollBeat = Time.realtimeSinceStartup;
|
||||
}
|
||||
|
||||
public void GrampsAnimations(float beat, int type, bool looping)
|
||||
{
|
||||
switch (type)
|
||||
@ -402,7 +430,7 @@ namespace HeavenStudio.Games
|
||||
Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
||||
if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }),
|
||||
});
|
||||
|
||||
}
|
||||
@ -467,7 +495,7 @@ namespace HeavenStudio.Games
|
||||
Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
||||
if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }),
|
||||
});
|
||||
|
||||
}
|
||||
@ -558,22 +586,41 @@ namespace HeavenStudio.Games
|
||||
|
||||
}
|
||||
|
||||
public void EpicBop(float beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
|
||||
{
|
||||
shouldBop = autoDancers;
|
||||
spaceGrampsShouldBop = autoGramps;
|
||||
if (dancers || gramps)
|
||||
{
|
||||
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
if (dancers)
|
||||
{
|
||||
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
||||
}
|
||||
if (gramps)
|
||||
{
|
||||
bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); }));
|
||||
}
|
||||
}
|
||||
BeatAction.New(instance.gameObject, bops);
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
canBop = true;
|
||||
if (!canBop) return;
|
||||
DancerP.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Dancer1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Dancer2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Dancer3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
public void GrampsBop(bool forceBop = false)
|
||||
public void GrampsBop()
|
||||
{
|
||||
if (spaceGrampsShouldBop || forceBop)
|
||||
{
|
||||
grampsCanBop = true;
|
||||
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
||||
}
|
||||
if (!grampsCanBop) return;
|
||||
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
||||
}
|
||||
|
||||
public void ChangeBackgroundColor(Color color, float beats)
|
||||
@ -622,7 +669,7 @@ namespace HeavenStudio.Games
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||
Hit.Play("HitTurn", -1, 0);
|
||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
||||
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||
}
|
||||
|
||||
public void JustSit(PlayerActionEvent caller, float state)
|
||||
@ -648,7 +695,7 @@ namespace HeavenStudio.Games
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||
Hit.Play("HitSit", -1, 0);
|
||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
||||
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||
}
|
||||
|
||||
public void JustPunch(PlayerActionEvent caller, float state)
|
||||
@ -674,7 +721,7 @@ namespace HeavenStudio.Games
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||
Hit.Play("HitPunch", -1, 0);
|
||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
||||
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||
}
|
||||
|
||||
public void Empty(PlayerActionEvent caller) { }
|
||||
|
@ -154,6 +154,7 @@ namespace HeavenStudio.Games
|
||||
using Scripts_SpaceSoccer;
|
||||
using HeavenStudio.Common;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SpaceSoccer : Minigame
|
||||
{
|
||||
@ -193,7 +194,8 @@ namespace HeavenStudio.Games
|
||||
[SerializeField] private GameObject kickerPrefab;
|
||||
[SerializeField] private GameObject ballRef;
|
||||
[SerializeField] private List<Kicker> kickers;
|
||||
[SerializeField] private SuperScroll backgroundSprite;
|
||||
[SerializeField] private CanvasScroll backgroundSprite;
|
||||
[SerializeField] private RawImage bgImage;
|
||||
[SerializeField] private SpriteRenderer bg;
|
||||
|
||||
[Header("Properties")]
|
||||
@ -245,7 +247,7 @@ namespace HeavenStudio.Games
|
||||
float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||
float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||
backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
|
||||
backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY;
|
||||
backgroundSprite.NormalizedY = scrollOffsetY + normalizedY;
|
||||
|
||||
float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength);
|
||||
if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0)
|
||||
@ -500,12 +502,12 @@ namespace HeavenStudio.Games
|
||||
if (seconds == 0)
|
||||
{
|
||||
bg.color = color;
|
||||
backgroundSprite.Material.SetColor("_Color", dotColor);
|
||||
bgImage.color = dotColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
bgColorTween = bg.DOColor(color, seconds);
|
||||
dotColorTween = backgroundSprite.Material.DOColor(dotColor, seconds);
|
||||
dotColorTween = bgImage.DOColor(dotColor, seconds);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user