mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 07:37:38 +02:00
New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob... Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
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@ -244,7 +244,7 @@ namespace HeavenStudio.Games
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{
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SoundByte.PlayOneShotGame("rhythmTestGBA/press");
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buttonAnimator.Play("Press", 0, 0);
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buttonAnimator.DoScaledAnimationAsync("Press", 0.5f);
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}
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@ -498,8 +498,8 @@ namespace HeavenStudio.Games
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{
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if (disableCount != true)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Nine");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Nine", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -513,8 +513,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Eight");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Eight", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -528,8 +528,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Seven");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Seven", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -543,8 +543,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Six");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Six", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -558,8 +558,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Five");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Five", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -573,8 +573,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Four");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Four", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -588,8 +588,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Three");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Three", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -603,8 +603,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("Two");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Two", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -618,8 +618,8 @@ namespace HeavenStudio.Games
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{
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if (!disableCount)
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{
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numberBGAnimator.Play("FlashBG", -1, 0);
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numberAnimator.Play("One");
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numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
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numberAnimator.DoScaledAnimationAsync("One", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
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}
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else
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@ -632,8 +632,8 @@ namespace HeavenStudio.Games
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public void FlashZero(double beat)
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{
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numberBGAnimator.Play("FlashHit");
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numberAnimator.Play("Zero");
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numberBGAnimator.DoScaledAnimationAsync("FlashHit", 0.5f);
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numberAnimator.DoScaledAnimationAsync("Zero", 0.5f);
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SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
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}
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