New Rhythm Test GBA Upscale! (#893)

im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
This commit is contained in:
wookywok
2024-04-27 21:45:38 -05:00
committed by GitHub
parent 5d51d3be0f
commit ef87381cc2
8 changed files with 1369 additions and 295 deletions

View File

@ -244,7 +244,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShotGame("rhythmTestGBA/press");
buttonAnimator.Play("Press", 0, 0);
buttonAnimator.DoScaledAnimationAsync("Press", 0.5f);
}
@ -498,8 +498,8 @@ namespace HeavenStudio.Games
{
if (disableCount != true)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Nine");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Nine", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -513,8 +513,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Eight");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Eight", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -528,8 +528,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Seven");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Seven", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -543,8 +543,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Six");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Six", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -558,8 +558,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Five");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Five", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -573,8 +573,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Four");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Four", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -588,8 +588,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Three");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Three", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -603,8 +603,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("Two");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("Two", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -618,8 +618,8 @@ namespace HeavenStudio.Games
{
if (!disableCount)
{
numberBGAnimator.Play("FlashBG", -1, 0);
numberAnimator.Play("One");
numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.DoScaledAnimationAsync("One", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
}
else
@ -632,8 +632,8 @@ namespace HeavenStudio.Games
public void FlashZero(double beat)
{
numberBGAnimator.Play("FlashHit");
numberAnimator.Play("Zero");
numberBGAnimator.DoScaledAnimationAsync("FlashHit", 0.5f);
numberAnimator.DoScaledAnimationAsync("Zero", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
}