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Various small additions and changes (#105)
* Fan Club: spotlight effects * new icons for Pajama Party, Karate Man * Editor: make context use Rodin font * idem for entities * Blue Bear: import HQ texture * Pajama Party: option to sleep forever * Space Soccer: option to mute the dispense sound
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@ -124,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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Projectile.SetActive(true);
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}
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public void ReadySleep(float beat)
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public void ReadySleep(float beat, int action)
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{
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var cond = Conductor.instance;
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startThrowTime = Single.MinValue;
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@ -161,7 +161,9 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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seq.Add(new BeatAction.Action( beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); }));
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seq.Add(new BeatAction.Action( beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); }));
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}
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seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); }));
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if (action != (int) PajamaParty.SleepType.NoAwake)
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seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); }));
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BeatAction.New(Monkey, seq);
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}
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