Improved Sound Loading (#688)

* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
This commit is contained in:
minenice55
2024-02-11 00:24:52 -05:00
committed by GitHub
parent 1b681663fb
commit ec65c5d056
661 changed files with 850 additions and 1927 deletions

View File

@ -161,7 +161,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
Update();
return;
}
Debug.Log($"hit at {beat}");
currentState = State.Hit;
if (big)
{