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Improved Sound Loading (#688)
* basic audio preloading could this operation be timesliced even more? * note * load sounds in subfolders from their ABs properly fix sound names that would conflict from this change * also grab from cache in this method * fix ringside's assetbundle * several AB sfx fixes air rally catchy tune coin toss karate man lockstep marching orders mr upbeat samurai slice gold tambourine tram&pauline trick on the class working dough * fix flipper flop assetbundle * fix weird issue with pause menu arrow
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@ -161,7 +161,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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Update();
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return;
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}
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Debug.Log($"hit at {beat}");
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currentState = State.Hit;
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if (big)
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{
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