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Rhythm Rally: Basic gameplay setup
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@ -217,9 +217,13 @@ namespace RhythmHeavenMania
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new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
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}),
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new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
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new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
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new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
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new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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