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Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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private bool inputHit = false;
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private bool hasHit = false;
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public void Start()
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public void Init()
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{
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if (player)
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upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
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