Fireworks Sound Effect Quality Improvement (#310)

Does exactly what the title says
This commit is contained in:
Jellirby
2023-02-21 22:48:24 -05:00
committed by GitHub
parent 8409cb2818
commit e93458546a
19 changed files with 31 additions and 31 deletions

View File

@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
void Success(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("fireworks/explodeRocket");
Jukebox.PlayOneShotGame("fireworks/explode_5");
selectedParticleEffect.Play();
anim.gameObject.SetActive(false);
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);