mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:17:37 +02:00
Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
This commit is contained in:
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
|
||||
|
||||
void Success(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("fireworks/explodeRocket");
|
||||
Jukebox.PlayOneShotGame("fireworks/explode_5");
|
||||
selectedParticleEffect.Play();
|
||||
anim.gameObject.SetActive(false);
|
||||
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
|
||||
|
Reference in New Issue
Block a user